I – Towards the management of diversity in the classroom
I.1 – This handbook
I.2 – The DIVERSE project
I.3 – The current challenges
I.4 – Opening up the classroom
II – Drama in Education
II.1 – Introduction to the theory
II.2 – Description of the method
II.3 – Three lesson plans
II.4 – Some more tools
II.5 – Resources
III – Digital storytelling
III.1 – Introduction to theory
III.2 – Description of the method
III.3 – Three lesson plans
III.4 – Some more tools
III.5 – Resources
IV – Folktales
IV.1 – Introduction to theory
IV.2 – Description of the method
IV.3 – Two lesson plans
IV.4 – Some more tools
IV.5 – Resources
V – References
III.5 - Resources
1.1 Selection of online resources
· Scratch website: https://scratch.mit.edu
· Scratch teacher’s community website: https://scratched.gse.harvard.edu
· An open course about Scratch: Learning Creative Learning: https://learn.media.mit.edu/lcl/
· Scratch in practice shares ideas and materials from the Scratch Team and teachers around the world: https://sip.scratch.mit.edu
· Scratch tutorials: https://scratch.mit.edu/projects/editor/?tutorial=all
· Scratch cards: https://resources.scratch.mit.edu/www/cards/en/scratch-cards-all.pdf
· Scratch teachers guide for the cards: https://resources.scratch.mit.edu/www/guides/en/TeacherGuidesAll.pdf
· Digital Storytelling Using Scratch: Engaging Children Towards Digital Storytelling (Vinayakumar et al. 2018).
· INCLUDED Erasmus+ Project: Inclusive childhood education supported by multimedia and digital storytelling (INCLUDED Project) is a training and action-research project promoted by the European Commission (Erasmus+).
· Interactive Digital Storytelling with Refugee Children (Toby Emert 2014).
· Playfulcoding guide: Main result of Early Mastery Erasmus+ project. It contains several step by step activities related to Scratch and Digital Storytelling (Scratch and poetry, Collaborative stories with Scratch, etc.).
· Digital Storytelling Tools: an EdShelf collection of apps and web tools that are useful for promoting the creation of digital stories within classrooms.
1.2 Selection of books
· Creative Computing Guide (Harvard): The Creative Computing Curriculum, designed by the Creative Computing Lab at the Harvard Graduate School of Education, is a collection of ideas, strategies, and activities for an introductory creative computing experience using Scratch. It contains a lot of lessons and activities related to digital storytelling.
· Family Creative Learning Guide (MIT): This guide provides a basic framework to implement some workshops on Scratch and other creative learning technologies. It is designed for teachers, community center staff, and volunteers interested in engaging young people and their families to become designers and inventors in their community.
· Center for Digital Storytelling. (2005). Center for Digital Storytelling Web site. Retrieved May 12, 2007, from http://www.storycenter.org/history.html
· Papert, S. (1980). Mindstorms—Children, Computers and Powerful Ideas. New York Basic Books, Inc.
· Resnick, Mitchel. (2007). All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten. Creativity and Cognition 2007, CC2007 – Seeding Creativity: Tools, Media, and Environments. 1-6.
· Robin, Bernard. (2008). Digital Storytelling: A Powerful Technology Tool for the 21st Century Classroom. Theory Into Practice – THEORY PRACT. 47. 220-228. 10.1080/00405840802153916.
· Tucker, G. (2006). First person singular: The power of digital storytelling. Screen Education, 42, 54–58.