I – Towards the management of diversity in the classroom
I.1 – This handbook
I.2 – The DIVERSE project
I.3 – The current challenges
I.4 – Opening up the classroom
II – Drama in Education
II.1 – Introduction to the theory
II.2 – Description of the method
II.3 – Three lesson plans
II.4 – Some more tools
II.5 – Resources
III – Digital storytelling
III.1 – Introduction to theory
III.2 – Description of the method
III.2.1 – Aims of the method
III.2.2 – Application across the curriculum
III.2.3 – Resources and technology requirements
III.2.4 – Creating characters (sprites) and backgrounds (backdrops)
III.2.5 – Moving the characters
III.2.6 – Creating a dialogue between two characters
III.2.7 – Creating a story (a sequence of scenes)
III.2.8 – Possible issues
III.2.9 – Making the story collaborative
III.2.10 – Organization. Different collaborative options
III.3 – Three lesson plans
III.4 – Some more tools
III.5 – Resources
IV – Folktales
IV.1 – Introduction to theory
IV.2 – Description of the method
IV.3 – Two lesson plans
IV.4 – Some more tools
IV.5 – Resources
V – References
III.2.3 - Resources and technology requirements
All we need to use Scratch is a computer (or tablet or mobile phone) and an Internet connection. In the event that we do not have an Internet connection, instead of using the online version, we can use a downloadable version.
In order to do digital storytelling with Scratch, in addition to computers and an Internet connection, it is advisable (although not required) to have traditional materials such as pencils, markers, paper, cardboard, scissors, etc. In this way we can create crafts and drawings that can later be photographed (or scanned) and inserted into Scratch as characters and/or backgrounds.